C has a static weak typing type system that shares some similarities with that of other ALGOL descendants such as Pascal. There are built-in types for integers of various sizes, both signed and unsigned, floating-point numbers, characters, and enumerated types (enum). C99 added a boolean datatype. There are also derived types including arrays, pointers, records (struct), and untagged unions (union).
C is often used in low-level systems programming where escapes from the type system may be necessary. The compiler attempts to ensure type correctness of most expressions, but the programmer can override the checks in various ways, either by using a type cast to explicitly convert a value from one type to another, or by using pointers or unions to reinterpret the underlying bits of a value in some other way.
Pointers
C supports the use of pointers, a very simple type of reference that records, in effect, the address or location of an object or function in memory. Pointers can be dereferenced to access data stored at the address pointed to, or to invoke a pointed-to function. Pointers can be manipulated using assignment and also pointer arithmetic. The run-time representation of a pointer value is typically a raw memory address (perhaps augmented by an offset-within-word field), but since a pointer's type includes the type of the thing pointed to, expressions including pointers can be type-checked at compile time. Pointer arithmetic is automatically scaled by the size of the pointed-to data type. (See Array-pointer interchangeability below.) Pointers are used for many different purposes in C. Text strings are commonly manipulated using pointers into arrays of characters. Dynamic memory allocation, which is described below, is performed using pointers. Many data types, such as trees, are commonly implemented as dynamically allocated struct objects linked together using pointers. Pointers to functions are useful for callbacks from event handlers.
A null pointer is a pointer value that points to no valid location (it is often represented by address zero). Dereferencing a null pointer is therefore meaningless, typically resulting in a run-time error. Null pointers are useful for indicating special cases such as no next pointer in the final node of a linked list, or as an error indication from functions returning pointers.
Void pointers (void *) point to objects of unknown type, and can therefore be used as "generic" data pointers. Since the size and type of the pointed-to object is not known, void pointers cannot be dereferenced, nor is pointer arithmetic on them allowed, although they can easily be (and in many contexts implicitly are) converted to and from any other object pointer type.
Careless use of pointers is potentially dangerous. Because they are typically unchecked, a pointer variable can be made to point to any arbitrary location, which can cause undesirable effects. Although properly-used pointers point to safe places, they can be made to point to unsafe places by using invalid pointer arithmetic; the objects they point to may be deallocated and reused (dangling pointers); they may be used without having been initialized (wild pointers); or they may be directly assigned an unsafe value using a cast, union, or through another corrupt pointer. In general, C is permissive in allowing manipulation of and conversion between pointer types, although compilers typically provide options for various levels of checking. Some other programming languages address these problems by using more restrictive reference types.
Arrays
Array types in C are traditionally of a fixed, static size specified at compile time. (The more recent C99 standard also allows a form of variable-length arrays.) However, it is also possible to allocate a block of memory (of arbitrary size) at run-time, using the standard library's malloc function, and treat it as an array. C's unification of arrays and pointers (see below) means that true arrays and these dynamically-allocated, simulated arrays are virtually interchangeable. Since arrays are always accessed (in effect) via pointers, array accesses are typically not checked against the underlying array size, although the compiler may provide bounds checking as an option. Array bounds violations are therefore possible and rather common in carelessly written code, and can lead to various repercussions, including illegal memory accesses, corruption of data, buffer overruns, and run-time exceptions.
C does not have a special provision for declaring multidimensional arrays, but rather relies on recursion within the type system to declare arrays of arrays, which effectively accomplishes the same thing. The index values of the resulting "multidimensional array" can be thought of as increasing in row-major order.
Although C supports static arrays, it is not required that array indices be validated (bounds checking). For example, one can try to write to the sixth element of an array with five elements, generally yielding undesirable results. This type of bug, called a buffer overflow or buffer overrun, is notorious for causing a number of security problems. Since bounds checking elimination technology was largely nonexistent when C was defined, bounds checking came with a severe performance penalty, particularly in numerical computation. A few years earlier, some Fortran compilers had a switch to toggle bounds checking on or off; however, this would have been much less useful for C, where array arguments are passed as simple pointers.
Multidimensional arrays are commonly used in numerical algorithms (mainly from applied linear algebra) to store matrices. The structure of the C array is well suited to this particular task. However, since arrays are passed merely as pointers, the bounds of the array must be known fixed values or else explicitly passed to any subroutine that requires them, and dynamically sized arrays of arrays cannot be accessed using double indexing. (A workaround for this is to allocate the array with an additional "row vector" of pointers to the columns.)
C99 introduced "variable-length arrays" which address some, but not all, of the issues with ordinary C arrays.
See also: C string
Array-pointer interchangeability
A distinctive (but potentially confusing) feature of C is its treatment of arrays and pointers. The array-subscript notation x[i] can also be used when x is a pointer; the interpretation (using pointer arithmetic) is to access the (i + 1)th object of several adjacent data objects pointed to by x, counting the object that x points to (which is x[0]) as the first element of the array.
Formally, x[i] is equivalent to *(x + i). Since the type of the pointer involved is known to the compiler at compile time, the address that x + i points to is not the address pointed to by x incremented by i bytes, but rather incremented by i multiplied by the size of an element that x points to. The size of these elements can be determined with the operator sizeof by applying it to any dereferenced element of x, as in n = sizeof *x or n = sizeof x[0].
Furthermore, in most expression contexts (a notable exception is sizeof x), the name of an array is automatically converted to a pointer to the array's first element; this implies that an array is never copied as a whole when named as an argument to a function, but rather only the address of its first element is passed. Therefore, although function calls in C use pass-by-value semantics, arrays are in effect passed by reference.
The number of elements in a declared array a can be determined as sizeof x / sizeof x[0].
An interesting demonstration of the interchangeability of pointers and arrays is shown below. The four assignments are equivalent and each is valid C code.
/* x designates an array */
x[i] = 1; /* equivalent to *(x + i) */
*(x + i) = 1;
*(i + x) = 1;
i[x] = 1; /* uncommon usage, but correct: i[x] is equivalent to *(i + x) */
Note that the last line contains the uncommon, but semantically correct, expression i[x], which appears to interchange the index variable i with the array variable x. This last line might be found in obfuscated C code, but its use is rare among C programmers.
Despite this apparent equivalence between array and pointer variables, there is still a distinction to be made between them. Even though the name of an array is, in most expression contexts, converted into a pointer (to its first element), this pointer does not itself occupy any storage, unlike a pointer variable. Consequently, what an array "points to" cannot be changed, and it is impossible to assign a value to an array variable. (Array values may be copied, however, e.g., by using the memcpy function.)
Memory management
One of the most important functions of a programming language is to provide facilities for managing memory and the objects that are stored in memory. C provides three distinct ways to allocate memory for objects:
- Static memory allocation: space for the object is provided in the binary at compile-time; these objects have an extent (or lifetime) as long as the binary which contains them is loaded into memory
- Automatic memory allocation: temporary objects can be stored on the stack, and this space is automatically freed and reusable after the block in which they are declared is exited
- Dynamic memory allocation: blocks of memory of arbitrary size can be requested at run-time using library functions such as
malloc from a region of memory called the heap; these blocks persist until subsequently freed for reuse by calling the library function free
These three approaches are appropriate in different situations and have various tradeoffs. For example, static memory allocation has no allocation overhead, automatic allocation may involve a small amount of overhead, and dynamic memory allocation can potentially have a great deal of overhead for both allocation and deallocation. On the other hand, stack space is typically much more limited and transient than either static memory or heap space, and dynamic memory allocation allows allocation of objects whose size is known only at run-time. Most C programs make extensive use of all three.
Where possible, automatic or static allocation is usually preferred because the storage is managed by the compiler, freeing the programmer of the potentially error-prone chore of manually allocating and releasing storage. However, many data structures can grow in size at runtime, and since static allocations (and automatic allocations in C89 and C90) must have a fixed size at compile-time, there are many situations in which dynamic allocation must be used. Prior to the C99 standard, variable-sized arrays were a common example of this (see malloc for an example of dynamically allocated arrays).
Automatically and dynamically allocated objects are only initialized if an initial value is explicitly specified; otherwise they initially have indeterminate values (typically, whatever bit pattern happens to be present in the storage, which might not even represent a valid value for that type). If the program attempts to access an uninitialized value, the results are undefined. Many modern compilers try to detect and warn about this problem, but both false positives and false negatives occur.
Another issue is that heap memory allocation has to be manually synchronized with its actual usage in any program in order for it to be reused as much as possible. For example, if the only pointer to a heap memory allocation goes out of scope or has its value overwritten before free() has been called, then that memory cannot be recovered for later reuse and is essentially lost to the program, a phenomenon known as a memory leak. Conversely, it is possible to release memory too soon and continue to access it; however, since the allocation system can re-allocate or itself use the freed memory, unpredictable behavior is likely to occur when the multiple users corrupt each other's data. Typically, the symptoms will appear in a portion of the program far removed from the actual error. Such issues are ameliorated in languages with automatic garbage collection or RAII.
Libraries
The C programming language uses libraries as its primary method of extension. In C, a library is a set of functions contained within a single "archive" file. Each library typically has a header file, which contains the prototypes of the functions contained within the library that may be used by a program, and declarations of special data types and macro symbols used with these functions. In order for a program to use a library, it must include the library's header file, and the library must be linked with the program, which in many cases requires compiler flags (e.g., -lm, shorthand for "math library").
The most common C library is the C standard library, which is specified by the ISO and ANSI C standards and comes with every C implementation (“freestanding” [embedded] C implementations may provide only a subset of the standard library). This library supports stream input and output, memory allocation, mathematics, character strings, and time values.
Another common set of C library functions are those used by applications specifically targeted for Unix and Unix-like systems, especially functions which provide an interface to the kernel. These functions are detailed in various standards such as POSIX and the Single UNIX Specification.
Since many programs have been written in C, there are a wide variety of other libraries available. Libraries are often written in C because C compilers generate efficient object code; programmers then create interfaces to the library so that the routines can be used from higher-level languages like Java, Perl, and Python.
Language tools
Tools have been created to help C programmers avoid some of the problems inherent in the language, such as statements with undefined behavior or statements that are not a good practice because they are more likely to result in unintended behavior or run-time errors.
Automated source code checking and auditing are beneficial in any language, and for C many such tools exist, such as Lint. A common practice is to use Lint to detect questionable code when a program is first written. Once a program passes Lint, it is then compiled using the C compiler. Also, many compilers can optionally warn about syntactically valid constructs that are likely to actually be errors. MISRA C is a proprietary set of guidelines to avoid such questionable code, developed for embedded systems.
There are also compilers, libraries and operating system level mechanisms for performing array bounds checking, buffer overflow detection, serialization and automatic garbage collection, that are not a standard part of C.
Tools such as Purify, Valgrind, and linking with libraries containing special versions of the memory allocation functions can help uncover runtime memory errors.
Related languages
C has directly or indirectly influenced many later languages such as Java, Perl, PHP, JavaScript, LPC, C# and Unix's C Shell. The most pervasive influence has been syntactical: all of the languages mentioned combine the statement and (more or less recognizably) expression syntax of C with type systems, data models and/or large-scale program structures that differ from those of C, sometimes radically.
When object-oriented languages became popular, C++ and Objective-C were two different extensions of C that provided object-oriented capabilities. Both languages were originally implemented as source-to-source compilers -- source code was translated into C, and then compiled with a C compiler.
Bjarne Stroustrup devised the C++ programming language as one approach to providing object-oriented functionality with C-like syntax. C++ adds greater typing strength, scoping and other tools useful in object-oriented programming and permits generic programming via templates. Nearly a superset of C, C++ now supports most of C, with a few exceptions (see Compatibility of C and C++ for an exhaustive list of differences).
Unlike C++, which maintains nearly complete backwards compatibility with C, the D language makes a clean break with C while maintaining the same general syntax. It abandons a number of features of C which Walter Bright (the designer of D) considered undesirable, including the C preprocessor and trigraphs. Some, but not all, of D's extensions to C overlap with those of C++.
Objective-C was originally a very "thin" layer on top of, and remains a strict superset of, C that permits object-oriented programming using a hybrid dynamic/static typing paradigm. Objective-C derives its syntax from both C and Smalltalk: syntax that involves preprocessing, expressions, function declarations and function calls is inherited from C, while the syntax for object-oriented features was originally taken from Smalltalk.
Limbo is a language developed by the same team at Bell Labs that was responsible for C and Unix, and while retaining some of the syntax and the general style, introduced garbage collection, CSP based concurrency and other major innovations.[citation needed]
Python has a different sort of C heritage. While the syntax and semantics of Python are radically different from C, the most widely used Python implementation, CPython, is an open source C program. This allows C users to extend Python with C, or embed Python into C programs. This close relationship is one of the key factors leading to Python's success as a general-use dynamic language.
Perl is another example of a popular programming language rooted in C. However, unlike Python, Perl's syntax does closely follow C syntax. The standard Perl implementation is written in C and supports extensions written in C.